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Updated localization from our localization partner for prove-it tutorials when you get an upgrade.įix for target transport pod being invisible when linking within the same age.įixed the door lighting channels on the St. Prevents the player from becoming stuck inside the railing mesh.Īdded disabled states to the ice building platform.įlipped animation on the Juleston bunker pistons, as they moved in the opposite direction as the other bunkers and would clip into the surrounding rocks when the bunker was raised. Moved a speech trigger out of an odd corner of the conservatory interior to a more reasonable location.Įxtended a collider spline inside of the mixing vat in Juleston (around the railing) so that a small section now matches the majority of the interior collision. Here’s the list:įix for the speeches in the game sometimes not playing for the rest of the game instance.įix for an unload/soft block occurring if you save your game at the edge of a platform on the battery puzzle in Juleston, then try and load the game. Hey folks! Thanks for playing Firmament! :D We’ve got a lot of great fixes for you today, including a fix for speeches not playing in certain cases.
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